Files
FNGameProj/Source/FortniteUI/Public/ItemCardWidgetBase.h
2024-01-21 00:41:14 +01:00

28 lines
750 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Components/Button.h"
#include "ItemCardWidgetBase.generated.h"
class UFortGiftInfo;
class UFortMultiSizeItemCard;
UCLASS(Abstract, Blueprintable)
class UItemCardWidgetBase : public UButton {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortGiftInfo* LootInfo;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortMultiSizeItemCard* FortMultiSizeItemCard_Widget;
UItemCardWidgetBase();
UFUNCTION(BlueprintCallable)
void SetLootInfo(UFortGiftInfo* NewLootInfo);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnLootInfoSet();
};