Files
FNGameProj/Source/FortniteUI/Public/GiftingErrorText.h
2024-01-21 00:41:14 +01:00

22 lines
571 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EOfferPurchaseError.h"
#include "GiftingErrorText.generated.h"
USTRUCT(BlueprintType)
struct FGiftingErrorText {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EOfferPurchaseError GiftingError;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ErrorTitle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ErrorDesc;
FORTNITEUI_API FGiftingErrorText();
};