Files
FNGameProj/Source/FortniteUI/Public/FortVariantTileSelector.h
2024-01-21 00:41:14 +01:00

28 lines
790 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortVariantEditorWidgetBase.h"
#include "FortVariantTileSelector.generated.h"
class UCommonTextBlock;
class UCommonTileView;
class UVariantObject;
UCLASS(Blueprintable, EditInlineNew)
class UFortVariantTileSelector : public UFortVariantEditorWidgetBase {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTileView* Tile_VariantOptions;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* Text_VariantName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UVariantObject* CurrentSelectedVariant;
public:
UFortVariantTileSelector();
};