Files
FNGameProj/Source/FortniteUI/Public/FortUpgradeTileBase.h
2024-01-21 00:41:14 +01:00

27 lines
692 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonButton.h"
#include "Blueprint/IUserObjectListEntry.h"
#include "FortUpgradeTileBase.generated.h"
class UFortUpgradeInfo;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortUpgradeTileBase : public UCommonButton, public IUserObjectListEntry {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortUpgradeInfo* UpgradeInfo;
public:
UFortUpgradeTileBase();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnDataRefresh(bool bUpgrade);
// Fix for true pure virtual functions not being implemented
};