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https://github.com/FortniteModdingHub/FNGameProj.git
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76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CommonActivatablePanel.h"
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#include "EHomebaseNodeType.h"
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#include "FortUpgradeScreenBase.generated.h"
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class UCommonLoadGuard;
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class UCommonTileView;
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class UFortItemDefinition;
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class UFortTabListWidgetBase;
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class UFortUpgradeDetailsBase;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortUpgradeScreenBase : public UCommonActivatablePanel {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UFortTabListWidgetBase* UpgradesTabSelector;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonTileView* UpgradesTileView;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonLoadGuard* UpgradeTileViewLoadGuard;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UFortUpgradeDetailsBase* Details;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<FName, EHomebaseNodeType> TabToNodeTypeMap;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortItemDefinition* UpgradesRespecToken;
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public:
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UFortUpgradeScreenBase();
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protected:
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UFUNCTION(BlueprintCallable)
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void UseUpgradesRespecToken();
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UFUNCTION(BlueprintCallable)
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void TogglePreview();
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UFUNCTION(BlueprintCallable)
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void RefreshFocus();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnUseUpgradesRespecTokenComplete();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnUpgradeInfoChanged();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnPurchaseNodeComplete();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsPreviewing() const;
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private:
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UFUNCTION(BlueprintCallable)
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void HandleTabSelected(FName TabId);
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protected:
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UFUNCTION(BlueprintCallable, BlueprintPure)
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int32 GetUpgradesRespecTokenCount() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool CanPreview() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool AreUpgradesRespecTokensAvailable() const;
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};
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