Files
FNGameProj/Source/FortniteUI/Public/FortUITutorialData.h
2024-01-21 00:41:14 +01:00

30 lines
862 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "FortUITutorialData.generated.h"
class UTexture2D;
USTRUCT(BlueprintType)
struct FFortUITutorialData : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName TutorialWidgetName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Title;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString DevComment;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FText> Descriptions;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSoftObjectPtr<UTexture2D>> PreviewImages;
FORTNITEUI_API FFortUITutorialData();
};