Files
FNGameProj/Source/FortniteUI/Public/FortUIDataProfileStats.h
2024-01-21 00:41:14 +01:00

18 lines
474 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "GameplayTagContainer.h"
#include "FortUIStatStyle.h"
#include "FortUIDataProfileStats.generated.h"
UCLASS(Blueprintable, Config=Game)
class UFortUIDataProfileStats : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<FGameplayTag, FFortUIStatStyle> ProfileStatStyles;
UFortUIDataProfileStats();
};