mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-02 19:27:55 +00:00
27 lines
792 B
C++
27 lines
792 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/Interface.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "FortTimespanDataSourceOnChangeDelegateDelegate.h"
|
|
#include "FortTimespanDataSource.generated.h"
|
|
|
|
UINTERFACE(Blueprintable)
|
|
class UFortTimespanDataSource : public UInterface {
|
|
GENERATED_BODY()
|
|
};
|
|
|
|
class IFortTimespanDataSource : public IInterface {
|
|
GENERATED_BODY()
|
|
public:
|
|
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
|
|
void RemoveOnChangeDelegate(const FFortTimespanDataSourceOnChangeDelegate& InDelegate);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
|
|
FTimespan GetValue() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
|
|
void AddOnChangeDelegate(const FFortTimespanDataSourceOnChangeDelegate& InDelegate);
|
|
|
|
};
|
|
|