Files
FNGameProj/Source/FortniteUI/Public/FortTimespanDataSource.h
2024-01-21 00:41:14 +01:00

27 lines
792 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "UObject/NoExportTypes.h"
#include "FortTimespanDataSourceOnChangeDelegateDelegate.h"
#include "FortTimespanDataSource.generated.h"
UINTERFACE(Blueprintable)
class UFortTimespanDataSource : public UInterface {
GENERATED_BODY()
};
class IFortTimespanDataSource : public IInterface {
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void RemoveOnChangeDelegate(const FFortTimespanDataSourceOnChangeDelegate& InDelegate);
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
FTimespan GetValue() const;
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void AddOnChangeDelegate(const FFortTimespanDataSourceOnChangeDelegate& InDelegate);
};