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34 lines
970 B
C++
34 lines
970 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CommonUserWidget.h"
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#include "GameFramework/OnlineReplStructs.h"
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#include "FortStatsOverviewDetailsBase.generated.h"
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class UFortAttributeListItem_NUI;
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class UFortAttributeList_NUI;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortStatsOverviewDetailsBase : public UCommonUserWidget {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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TArray<UFortAttributeListItem_NUI*> OverviewStats;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UFortAttributeList_NUI* DetailedStats;
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public:
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UFortStatsOverviewDetailsBase();
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UFUNCTION(BlueprintCallable)
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void RequestStatsUpdate();
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UFUNCTION(BlueprintCallable)
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void ListenForChanges(bool bListen);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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FUniqueNetIdRepl GetLocalPlayerId() const;
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};
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