Files
FNGameProj/Source/FortniteUI/Public/FortStatsOverviewDetailsBase.h
2024-01-21 00:41:14 +01:00

34 lines
970 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonUserWidget.h"
#include "GameFramework/OnlineReplStructs.h"
#include "FortStatsOverviewDetailsBase.generated.h"
class UFortAttributeListItem_NUI;
class UFortAttributeList_NUI;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortStatsOverviewDetailsBase : public UCommonUserWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
TArray<UFortAttributeListItem_NUI*> OverviewStats;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortAttributeList_NUI* DetailedStats;
public:
UFortStatsOverviewDetailsBase();
UFUNCTION(BlueprintCallable)
void RequestStatsUpdate();
UFUNCTION(BlueprintCallable)
void ListenForChanges(bool bListen);
UFUNCTION(BlueprintCallable, BlueprintPure)
FUniqueNetIdRepl GetLocalPlayerId() const;
};