Files
2024-01-21 00:41:14 +01:00

33 lines
911 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonUserWidget.h"
#include "EFortBrushSize.h"
#include "AttributeSet.h"
#include "FortStatIcon.generated.h"
class UImage;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortStatIcon : public UCommonUserWidget {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayAttribute Attribute;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EFortBrushSize::Type> ImageSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UImage* Icon;
UFortStatIcon();
UFUNCTION(BlueprintCallable)
void SetAttribute(const FGameplayAttribute& InAttribute);
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void HandleDifferentAttributeSetBP();
};