Files
FNGameProj/Source/FortniteUI/Public/FortSimpleItemConditionIconIndicator.h
2024-01-21 00:41:14 +01:00

27 lines
751 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortMultiSizeImage.h"
#include "FortSimpleItemConditionIconIndicator.generated.h"
class UFortItem;
UCLASS(Abstract, Blueprintable)
class UFortSimpleItemConditionIconIndicator : public UFortMultiSizeImage {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShouldCollapseWhenConditionIsFalse;
UFortSimpleItemConditionIconIndicator();
UFUNCTION(BlueprintCallable)
void ShouldCollapseWhenConditionIsFalse(bool Value);
UFUNCTION(BlueprintCallable)
void SetItemToRepresent(UFortItem* ItemToRepresent);
UFUNCTION(BlueprintCallable, BlueprintPure)
UFortItem* GetItemToRepresent() const;
};