mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-03 12:33:39 +00:00
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Framework/Text/TextLayout.h"
|
|
#include "Styling/SlateTypes.h"
|
|
#include "Layout/Margin.h"
|
|
#include "Styling/SlateTypes.h"
|
|
#include "Components/Widget.h"
|
|
#include "Templates/SubclassOf.h"
|
|
#include "FortRichTextBlock.generated.h"
|
|
|
|
class UDataTable;
|
|
class UFortKeybindWidget;
|
|
|
|
UCLASS(Blueprintable)
|
|
class UFortRichTextBlock : public UWidget {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText Text;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UDataTable* StyleSet;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FMargin TextMargin;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float WrapTextAt;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool AutoWrapText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TEnumAsByte<ETextJustify::Type> Justification;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FButtonStyle HyperlinkButtonStyle;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FScrollBarStyle ScrollBarStyle;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool DisableTouchInput;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool AllowContextMenu;
|
|
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSubclassOf<UFortKeybindWidget> KeybindWidgetClass;
|
|
|
|
public:
|
|
UFortRichTextBlock();
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetText(FText InText);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static FString EscapeStringForRichText(const FString& inString);
|
|
|
|
};
|
|
|