Files
FNGameProj/Source/FortniteUI/Public/FortRewardItemCacheData.h
2024-01-21 00:41:14 +01:00

18 lines
427 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortRewardNotificationData.h"
#include "FortRewardItemCacheData.generated.h"
class UFortItem;
UCLASS(Blueprintable)
class FORTNITEUI_API UFortRewardItemCacheData : public UFortRewardNotificationData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortItem* ItemCache;
UFortRewardItemCacheData();
};