Files
FNGameProj/Source/FortniteUI/Public/FortResearchMenuBase.h
2024-01-21 00:41:14 +01:00

45 lines
1.2 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "FortActivatablePanel.h"
#include "FortResearchMenuBase.generated.h"
class UFortItemDefinition;
UCLASS(Blueprintable, EditInlineNew)
class UFortResearchMenuBase : public UFortActivatablePanel {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortItemDefinition* ResearchRespecToken;
public:
UFortResearchMenuBase();
protected:
UFUNCTION(BlueprintCallable)
void UseResearchRespecToken();
UFUNCTION(BlueprintCallable)
void RequestPurchaseResearchLevel(const FString& StatId);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnUseResearchRespecTokenComplete();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnPurchaseResearchLevelStarted();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnPurchaseResearchLevelCompleted();
UFUNCTION(BlueprintCallable, BlueprintPure)
int32 GetResearchRespecTokenCount() const;
UFUNCTION(BlueprintCallable)
int32 GetClaimableResearchPointEstimate();
UFUNCTION(BlueprintCallable, BlueprintPure)
bool AreResearchRespecTokensAvailable() const;
};