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https://github.com/FortniteModdingHub/FNGameProj.git
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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Styling/SlateBrush.h"
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#include "FortActivatablePanel.h"
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#include "FortProgressModal.generated.h"
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortProgressModal : public UFortActivatablePanel {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Title;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Description;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSlateBrush Icon;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIntroOutroEnabled;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bAutoInitialize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bFocusSelf;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bConsumeAnalogInput;
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UFortProgressModal();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void SetTitle(const FText& InTitle);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void SetIcon(FSlateBrush InIcon);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void SetDescription(const FText& InDescription);
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};
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