Files
FNGameProj/Source/FortniteUI/Public/FortProgressModal.h
2024-01-21 00:41:14 +01:00

44 lines
1.4 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Styling/SlateBrush.h"
#include "FortActivatablePanel.h"
#include "FortProgressModal.generated.h"
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortProgressModal : public UFortActivatablePanel {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Title;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Description;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush Icon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIntroOutroEnabled;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bAutoInitialize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bFocusSelf;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bConsumeAnalogInput;
UFortProgressModal();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void SetTitle(const FText& InTitle);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void SetIcon(FSlateBrush InIcon);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void SetDescription(const FText& InDescription);
};