Files
FNGameProj/Source/FortniteUI/Public/FortPlayerSurveyAnswerWidgetBase.h
2024-01-21 00:41:14 +01:00

82 lines
2.6 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "FortPlayerSurveyAnswerContainerChangeEventInfo.h"
#include "Blueprint/UserWidget.h"
#include "FortPlayerSurveyAnswerWidgetBase.generated.h"
class IFortPlayerSurveyAnswerContainer;
class UFortPlayerSurveyAnswerContainer;
class UFortPlayerSurveyQuestion;
class UObject;
class UWidget;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortPlayerSurveyAnswerWidgetBase : public UUserWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TScriptInterface<IFortPlayerSurveyAnswerContainer> CurrentAnswerContainer;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortPlayerSurveyQuestion* Question;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDateTime StopwatchStartTime;
public:
UFortPlayerSurveyAnswerWidgetBase();
UFUNCTION(BlueprintCallable)
void SetQuestion(UFortPlayerSurveyQuestion* Value);
UFUNCTION(BlueprintCallable)
void SetAnswerContainer(TScriptInterface<IFortPlayerSurveyAnswerContainer> Value);
protected:
UFUNCTION(BlueprintCallable)
void RestartStopwatch(FTimespan StartTime);
UFUNCTION(BlueprintCallable)
void NativeHandleAnswerContainerChanged();
UFUNCTION(BlueprintCallable)
void NativeHandleAnswerChanged(UObject* Source, const FFortPlayerSurveyAnswerContainerChangeEventInfo& EventInfo);
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void HandleQuestionChanged();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void HandleCommitCurrentAnswer();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void HandleAnswerContainerChanged();
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void HandleAnswerChanged(const FFortPlayerSurveyAnswerContainerChangeEventInfo& EventInfo);
public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, BlueprintPure)
FText GetSubtitleText() const;
protected:
UFUNCTION(BlueprintCallable, BlueprintPure)
FTimespan GetStopwatchTime() const;
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
UFortPlayerSurveyQuestion* GetQuestion() const;
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, BlueprintPure)
UWidget* GetDefaultFocusedWidget() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
TScriptInterface<IFortPlayerSurveyAnswerContainer> GetAnswerContainer() const;
UFUNCTION(BlueprintCallable)
void CommitCurrentAnswer();
};