mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
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82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "FortPlayerSurveyAnswerContainerChangeEventInfo.h"
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#include "Blueprint/UserWidget.h"
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#include "FortPlayerSurveyAnswerWidgetBase.generated.h"
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class IFortPlayerSurveyAnswerContainer;
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class UFortPlayerSurveyAnswerContainer;
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class UFortPlayerSurveyQuestion;
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class UObject;
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class UWidget;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortPlayerSurveyAnswerWidgetBase : public UUserWidget {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TScriptInterface<IFortPlayerSurveyAnswerContainer> CurrentAnswerContainer;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortPlayerSurveyQuestion* Question;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDateTime StopwatchStartTime;
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public:
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UFortPlayerSurveyAnswerWidgetBase();
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UFUNCTION(BlueprintCallable)
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void SetQuestion(UFortPlayerSurveyQuestion* Value);
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UFUNCTION(BlueprintCallable)
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void SetAnswerContainer(TScriptInterface<IFortPlayerSurveyAnswerContainer> Value);
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protected:
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UFUNCTION(BlueprintCallable)
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void RestartStopwatch(FTimespan StartTime);
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UFUNCTION(BlueprintCallable)
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void NativeHandleAnswerContainerChanged();
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UFUNCTION(BlueprintCallable)
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void NativeHandleAnswerChanged(UObject* Source, const FFortPlayerSurveyAnswerContainerChangeEventInfo& EventInfo);
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void HandleQuestionChanged();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void HandleCommitCurrentAnswer();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void HandleAnswerContainerChanged();
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void HandleAnswerChanged(const FFortPlayerSurveyAnswerContainerChangeEventInfo& EventInfo);
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public:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, BlueprintPure)
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FText GetSubtitleText() const;
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protected:
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UFUNCTION(BlueprintCallable, BlueprintPure)
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FTimespan GetStopwatchTime() const;
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public:
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UFUNCTION(BlueprintCallable, BlueprintPure)
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UFortPlayerSurveyQuestion* GetQuestion() const;
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, BlueprintPure)
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UWidget* GetDefaultFocusedWidget() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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TScriptInterface<IFortPlayerSurveyAnswerContainer> GetAnswerContainer() const;
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UFUNCTION(BlueprintCallable)
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void CommitCurrentAnswer();
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};
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