Files
FNGameProj/Source/FortniteUI/Public/FortOpenCardPackModal.h
2024-01-21 00:41:14 +01:00

31 lines
945 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortActivatablePanel.h"
#include "RequestOpenCardPackDelegateDelegate.h"
#include "FortOpenCardPackModal.generated.h"
class UCommonButton;
class UCommonListView;
UCLASS(Blueprintable, EditInlineNew)
class UFortOpenCardPackModal : public UFortActivatablePanel {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonListView* CardPackList;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonButton* OpenAllButton;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonButton* CancelButton;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRequestOpenCardPackDelegate BPOnRequestOpenCardPack;
public:
UFortOpenCardPackModal();
};