Files
FNGameProj/Source/FortniteUI/Public/FortModalContainerWidget.h
2024-01-21 00:41:14 +01:00

43 lines
1.4 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Components/NamedSlotInterface.h"
#include "Components/Widget.h"
#include "EModalContainerSize.h"
#include "FortModalContainerSizeEntry.h"
#include "FortModalContainerWidget.generated.h"
class UFortModalContainerData;
UCLASS(Blueprintable)
class UFortModalContainerWidget : public UWidget/*, public INamedSlotInterface*/ {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EModalContainerSize SizeConstraint;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortModalContainerSizeEntry> DefaultSizeEntries;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortModalContainerData* OverrideSizeEntries;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UWidget* TopContent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UWidget* MiddleContent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UWidget* BottomContent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UWidget* BackgroudContent;
public:
UFortModalContainerWidget();
// Fix for true pure virtual functions not being implemented
};