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https://github.com/FortniteModdingHub/FNGameProj.git
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43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Components/NamedSlotInterface.h"
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#include "Components/Widget.h"
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#include "EModalContainerSize.h"
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#include "FortModalContainerSizeEntry.h"
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#include "FortModalContainerWidget.generated.h"
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class UFortModalContainerData;
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UCLASS(Blueprintable)
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class UFortModalContainerWidget : public UWidget/*, public INamedSlotInterface*/ {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EModalContainerSize SizeConstraint;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortModalContainerSizeEntry> DefaultSizeEntries;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortModalContainerData* OverrideSizeEntries;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UWidget* TopContent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UWidget* MiddleContent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UWidget* BottomContent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UWidget* BackgroudContent;
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public:
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UFortModalContainerWidget();
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// Fix for true pure virtual functions not being implemented
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};
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