Files
FNGameProj/Source/FortniteUI/Public/FortMaterialProgressBarStyle.h
2024-01-21 00:41:14 +01:00

24 lines
727 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/Object.h"
#include "FortMaterialProgressBarSectionStyle.h"
#include "FortMaterialProgressBarStyle.generated.h"
UCLASS(Abstract, Blueprintable)
class UFortMaterialProgressBarStyle : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName BackgroundColorParamName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor BackgroundColor;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FFortMaterialProgressBarSectionStyle BarSectionStyles[4];
UFortMaterialProgressBarStyle();
};