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https://github.com/FortniteModdingHub/FNGameProj.git
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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CommonUserWidget.h"
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#include "FortMainMenu.generated.h"
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class UCommonButton;
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class UCommonTextBlock;
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class UUserWidget;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortMainMenu : public UCommonUserWidget {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText DefaultHelpText;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonTextBlock* Text_CountDownTimer;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonUserWidget* LeaveButton;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonButton* Button_MobileBack;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonTextBlock* ContextualHelpText;
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public:
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UFortMainMenu();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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TSoftClassPtr<UUserWidget> GetOutpostPermissionsWidgetClass();
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};
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