Files
FNGameProj/Source/FortniteUI/Public/FortLayoutQuestNode.h
2024-01-21 00:41:14 +01:00

21 lines
543 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonUserWidget.h"
#include "FortLayoutQuestNode.generated.h"
class UFortQuestMapQuestTile;
UCLASS(Blueprintable, EditInlineNew)
class UFortLayoutQuestNode : public UCommonUserWidget {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortQuestMapQuestTile* QuestTile;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 QuestNodeIndex;
UFortLayoutQuestNode();
};