Files
FNGameProj/Source/FortniteUI/Public/FortIconWithLabel.h
2024-01-21 00:41:14 +01:00

32 lines
953 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortBrushSize.h"
#include "Components/Widget.h"
#include "Templates/SubclassOf.h"
#include "FortIconWithLabel.generated.h"
class UCommonTextStyle;
UCLASS(Abstract, Blueprintable)
class UFortIconWithLabel : public UWidget {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ShouldShowIcon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ShouldCollapseIconWhenNotShown;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EFortBrushSize::Type> IconBrushSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ShouldShowLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UCommonTextStyle> LabelTextStyle;
UFortIconWithLabel();
};