Files
FNGameProj/Source/FortniteUI/Public/FortGridPickerButton.h
2024-01-21 00:41:14 +01:00

40 lines
1.3 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Types/SlateEnums.h"
#include "FortGridWidgetBase.h"
#include "FortGridPickerButton.generated.h"
class UFortGridPickerGrid;
UCLASS(Blueprintable)
class UFortGridPickerButton : public UFortGridWidgetBase {
GENERATED_BODY()
public:
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnIsGridPickerOpenChanged, bool, IsOpen);
DECLARE_DYNAMIC_DELEGATE_RetVal(UFortGridPickerGrid*, FCreateGridWidget);
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EMenuPlacement> GridPlacement;
UPROPERTY(AdvancedDisplay, BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortGridPickerGrid* GridWidget;
UPROPERTY(AdvancedDisplay, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bCloseOnTileClicked;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FCreateGridWidget GridWidgetDelegate;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnIsGridPickerOpenChanged OnGridPickerOpenChanged;
UFortGridPickerButton();
UFUNCTION(BlueprintCallable)
void SetIsOpen(const bool ShouldBeOpen);
UFUNCTION(BlueprintCallable)
void OnButtonClicked();
};