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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Types/SlateEnums.h"
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#include "FortGridWidgetBase.h"
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#include "FortGridPickerButton.generated.h"
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class UFortGridPickerGrid;
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UCLASS(Blueprintable)
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class UFortGridPickerButton : public UFortGridWidgetBase {
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GENERATED_BODY()
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public:
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnIsGridPickerOpenChanged, bool, IsOpen);
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DECLARE_DYNAMIC_DELEGATE_RetVal(UFortGridPickerGrid*, FCreateGridWidget);
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EMenuPlacement> GridPlacement;
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UPROPERTY(AdvancedDisplay, BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UFortGridPickerGrid* GridWidget;
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UPROPERTY(AdvancedDisplay, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bCloseOnTileClicked;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCreateGridWidget GridWidgetDelegate;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnIsGridPickerOpenChanged OnGridPickerOpenChanged;
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UFortGridPickerButton();
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UFUNCTION(BlueprintCallable)
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void SetIsOpen(const bool ShouldBeOpen);
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UFUNCTION(BlueprintCallable)
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void OnButtonClicked();
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};
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