Files
FNGameProj/Source/FortniteUI/Public/FortEventPlayerStatProfileSelector.h
2024-01-21 00:41:14 +01:00

34 lines
1.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "FortActivatablePanel.h"
#include "Templates/SubclassOf.h"
#include "FortEventPlayerStatProfileSelector.generated.h"
class UAthenaStatsScreenBase;
class UCommonListView;
class UCommonTextBlock;
class UFortEventLeaderboardEntryData;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortEventPlayerStatProfileSelector : public UFortActivatablePanel {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonListView* ProfileList;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* HoveredName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UAthenaStatsScreenBase> StatsScreenClass;
public:
UFortEventPlayerStatProfileSelector();
protected:
UFUNCTION(BlueprintCallable)
void SetProfilesByLeaderboardData(const UFortEventLeaderboardEntryData* DataForDisplay);
};