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https://github.com/FortniteModdingHub/FNGameProj.git
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34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortActivatablePanel.h"
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#include "Templates/SubclassOf.h"
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#include "FortEventPlayerStatProfileSelector.generated.h"
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class UAthenaStatsScreenBase;
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class UCommonListView;
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class UCommonTextBlock;
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class UFortEventLeaderboardEntryData;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortEventPlayerStatProfileSelector : public UFortActivatablePanel {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonListView* ProfileList;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonTextBlock* HoveredName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UAthenaStatsScreenBase> StatsScreenClass;
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public:
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UFortEventPlayerStatProfileSelector();
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protected:
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UFUNCTION(BlueprintCallable)
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void SetProfilesByLeaderboardData(const UFortEventLeaderboardEntryData* DataForDisplay);
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};
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