Files
FNGameProj/Source/FortniteUI/Public/FortDisplayNameWidget.h
2024-01-21 00:41:14 +01:00

45 lines
1.3 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonActivatablePanel.h"
#include "FortDisplayNameWidget.generated.h"
class UCommonButton;
class UCommonTextBlock;
class UEditableText;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortDisplayNameWidget : public UCommonActivatablePanel {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ButtonDisableReason;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText NameTakenText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText NameInvalidFormatText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText NameTooShortText;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonButton* Button_Enter;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* Text_Error;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UEditableText* EditText_DisplayName;
public:
UFortDisplayNameWidget();
protected:
UFUNCTION(BlueprintCallable)
void HandleTextChanged(const FText& Text);
};