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https://github.com/FortniteModdingHub/FNGameProj.git
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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "AttributeSet.h"
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#include "EFortBuffState.h"
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#include "EFortClampState.h"
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#include "EFortComparisonType.h"
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#include "EFortStatValueDisplayType.h"
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#include "FortDisplayAttribute.generated.h"
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USTRUCT(BlueprintType)
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struct FFortDisplayAttribute {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayAttribute Attribute;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Label;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Value;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText HoverText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float NumericValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortStatValueDisplayType DisplayType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortBuffState BuffState;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortClampState ClampState;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortComparisonType ComparisonType;
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FORTNITEUI_API FFortDisplayAttribute();
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};
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