Files
FNGameProj/Source/FortniteUI/Public/FortDefenderSquadSelectorButton.h
2024-01-21 00:41:14 +01:00

19 lines
569 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortSquadSelectorButton.h"
#include "FortDefenderSquadSelectorButton.generated.h"
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortDefenderSquadSelectorButton : public UFortSquadSelectorButton {
GENERATED_BODY()
public:
UFortDefenderSquadSelectorButton();
UFUNCTION(BlueprintCallable, BlueprintPure)
bool TryGetTheaterUniqueId(FString& OutTheaterUniqueId, bool& OutIsUnlocked) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
bool TryGetPowerLevel(int32& OutPowerLevel);
};