Files
FNGameProj/Source/FortniteUI/Public/FortDefenderItemTileButton.h
2024-01-21 00:41:14 +01:00

17 lines
429 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortItemTileButton.h"
#include "FortDefenderItemTileButton.generated.h"
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortDefenderItemTileButton : public UFortItemTileButton {
GENERATED_BODY()
public:
UFortDefenderItemTileButton();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void HandleEquipSlotChanged(int32 EquipSlot);
};