Files
FNGameProj/Source/FortniteUI/Public/FortDailyRewardsData.h
2024-01-21 00:41:14 +01:00

22 lines
612 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortDailyRewardsScheduleData.h"
#include "FortDailyRewardsData.generated.h"
USTRUCT(BlueprintType)
struct FFortDailyRewardsData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CurrentLoginDays;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bCanClaim;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortDailyRewardsScheduleData> Schedules;
FORTNITEUI_API FFortDailyRewardsData();
};