Files
FNGameProj/Source/FortniteUI/Public/FortCreativeOptions.h
2024-01-21 00:41:14 +01:00

28 lines
868 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "ESettingTab.h"
#include "ESettingType.h"
#include "OptionsReleaseInfo.h"
#include "FortCreativeOptions.generated.h"
UCLASS(Blueprintable, Config=Creative)
class UFortCreativeOptions : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CurrentReleaseVersion;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FOptionsReleaseInfo> ReleaseInfo;
UFortCreativeOptions();
UFUNCTION(BlueprintCallable, BlueprintPure)
static bool IsVisibleOption(ESettingType SettingType);
UFUNCTION(BlueprintCallable, BlueprintPure)
static bool GetVisibleOptionsForTab(ESettingTab TabType, TArray<ESettingType>& VisibleOptions);
};