Files
FNGameProj/Source/FortniteUI/Public/FortCollectionBookWidget.h
2024-01-21 00:41:14 +01:00

60 lines
2.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "FortActivatablePanel.h"
#include "FortCollectionBookWidget.generated.h"
class UCommonWidgetSwitcher;
class UFortCollectionBookPage;
class UFortCollectionBookPrimaryPanel;
class UFortCollectionBookProgressWidget;
class UFortCollectionBookSection;
class UFortCollectionBookSectionPanel;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortCollectionBookWidget : public UFortActivatablePanel {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortCollectionBookProgressWidget* ProgressWidget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonWidgetSwitcher* MainWidgetSwitcher;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortCollectionBookPrimaryPanel* PrimaryPanelWidget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortCollectionBookSectionPanel* SectionPanelWidget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 PrimaryPanelIdx;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 SectionPanelIdx;
public:
UFortCollectionBookWidget();
protected:
UFUNCTION(BlueprintCallable)
void RequestToClose();
UFUNCTION(BlueprintCallable)
void OnPreviewXPChangeRequest(int32 XPChange);
UFUNCTION(BlueprintCallable)
void OnCollectionBookSectionCloseRequest();
public:
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void OnCollectionBookSectionClicked(const UFortCollectionBookSection* ClickedSection);
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void OnCollectionBookPageSelected(const UFortCollectionBookPage* SelectedPage);
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void OnCollectionBookPageClicked(const UFortCollectionBookPage* ClickedPage);
};