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https://github.com/FortniteModdingHub/FNGameProj.git
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57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CommonButton.h"
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#include "EFortCollectionBookState.h"
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#include "Blueprint/IUserObjectListEntry.h"
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#include "FortCollectionBookPageListWidget.generated.h"
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class UCommonNumericTextBlock;
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class UCommonTextBlock;
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class UFortAccountItem;
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class UFortCollectionBookCategory;
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class UFortCollectionBookPage;
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class UObject;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortCollectionBookPageListWidget : public UCommonButton, public IUserObjectListEntry {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonTextBlock* PageNameWidget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonNumericTextBlock* AvailableSlotsWidget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonTextBlock* PageCompletionWidget;
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UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<UObject> AssociatedPageOrCategory;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool bIsExpanded;
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public:
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UFortCollectionBookPageListWidget();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void SetupAsPage(UFortCollectionBookPage* Page);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void SetupAsCategory(UFortCollectionBookCategory* Category);
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UFUNCTION(BlueprintCallable)
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void OnSlottedItemOperationComplete(const UFortAccountItem* SlottedItem, FName SlotId);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnPageDetailsUpdated(int32 AvailableSlots, int32 FilledSlots, int32 TotalSlots, EFortCollectionBookState State);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnCategoryDetailsUpdated(int32 AvailableSlots, int32 FilledSlots, int32 TotalSlots);
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// Fix for true pure virtual functions not being implemented
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};
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