Files
FNGameProj/Source/FortniteUI/Public/FortBangWrapperContentInterface.h
2024-01-21 00:41:14 +01:00

26 lines
724 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "ETutorialType.h"
#include "FortBangWrapperContentInterface.generated.h"
UINTERFACE(Blueprintable)
class UFortBangWrapperContentInterface : public UInterface {
GENERATED_BODY()
};
class IFortBangWrapperContentInterface : public IInterface {
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnStopCallout();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnStartCallout(FName TutorialObjectiveName, ETutorialType TutorialType);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnBangStateChanged(bool bEnabled, int32 Count);
};