Files
FNGameProj/Source/FortniteUI/Public/FortActivatablePanel.h
2024-01-21 00:41:14 +01:00

34 lines
1001 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonActivatablePanel.h"
#include "EInputPriority.h"
#include "FortActivatablePanel.generated.h"
class UWidget;
UCLASS(Blueprintable, EditInlineNew)
class UFortActivatablePanel : public UCommonActivatablePanel {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsPushedOnToContentPanelStack;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsAlreadyOnContentPanelStack;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EInputPriority InputPriority;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsClosableByPlayerInput;
UFortActivatablePanel();
UFUNCTION(BlueprintCallable)
void RestoreScrollWidget(UWidget* FallbackWidget);
UFUNCTION(BlueprintCallable)
void RestoreCenterWidget(UWidget* FallbackWidget);
};