Files
FNGameProj/Source/FortniteUI/Public/FortAccountWidgetBase.h
2024-01-21 00:41:14 +01:00

33 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonUserWidget.h"
#include "AthenaSeasonBannerLevel.h"
#include "FortItemQuantityPair.h"
#include "FortPublicAccountInfo.h"
#include "FortAccountWidgetBase.generated.h"
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortAccountWidgetBase : public UCommonUserWidget {
GENERATED_BODY()
public:
UFortAccountWidgetBase();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnAccountInfoChanged(const FFortPublicAccountInfo& Result);
protected:
UFUNCTION(BlueprintCallable)
void HandleCurrentlyViewedAccountInfoChanged(FFortPublicAccountInfo NewInfo);
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
FAthenaSeasonBannerLevel GetSeasonBannerInfo(int32 Level) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
bool GetNextSeasonReward(FFortItemQuantityPair& Reward, int32& RewardLevel) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
bool GetNextSeasonChaseReward(FFortItemQuantityPair& Reward, int32& RewardLevel, int32 StartingLevel) const;
};