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https://github.com/FortniteModdingHub/FNGameProj.git
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43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CommonButton.h"
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#include "Blueprint/IUserObjectListEntry.h"
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#include "FeedbackReportablePlayerBase.generated.h"
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class UCommonTextBlock;
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class UHorizontalBox;
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class UReportablePlayerInfo;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFeedbackReportablePlayerBase : public UCommonButton, public IUserObjectListEntry {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString DebugName;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UReportablePlayerInfo* PlayerInfo;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonTextBlock* TextBlock_Header;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonTextBlock* TextBlock_SecondaryInfoText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UHorizontalBox* HorizontalBox_SecondayInfoArea;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonTextBlock* TextBlock_RoleText;
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public:
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UFeedbackReportablePlayerBase();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void SetSelectionState(bool bIsSelected, bool bAnimateOnSelect);
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// Fix for true pure virtual functions not being implemented
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};
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