Files
FNGameProj/Source/FortniteUI/Public/FeedbackReportablePlayerBase.h
2024-01-21 00:41:14 +01:00

43 lines
1.4 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonButton.h"
#include "Blueprint/IUserObjectListEntry.h"
#include "FeedbackReportablePlayerBase.generated.h"
class UCommonTextBlock;
class UHorizontalBox;
class UReportablePlayerInfo;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFeedbackReportablePlayerBase : public UCommonButton, public IUserObjectListEntry {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString DebugName;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UReportablePlayerInfo* PlayerInfo;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* TextBlock_Header;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* TextBlock_SecondaryInfoText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UHorizontalBox* HorizontalBox_SecondayInfoArea;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* TextBlock_RoleText;
public:
UFeedbackReportablePlayerBase();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void SetSelectionState(bool bIsSelected, bool bAnimateOnSelect);
// Fix for true pure virtual functions not being implemented
};