Files
FNGameProj/Source/FortniteUI/Public/DiscoCaptureUIData.h
2024-01-21 00:41:14 +01:00

35 lines
1.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "EDiscoCaptureUIState.h"
#include "DiscoCaptureUIData.generated.h"
class AAthenaCapturePoint;
class AFortPlayerPawnAthena;
class UMaterialInstanceDynamic;
USTRUCT(BlueprintType)
struct FDiscoCaptureUIData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EDiscoCaptureUIState CurrDisplayState;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AAthenaCapturePoint* CapturePoint;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortPlayerPawnAthena* CurrPawn;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMaterialInstanceDynamic* CurrMID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FillAmount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText DisplayText;
FORTNITEUI_API FDiscoCaptureUIData();
};