Files
FNGameProj/Source/FortniteUI/Public/DetailClassEntry.h
2024-01-21 00:41:14 +01:00

22 lines
579 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "Templates/SubclassOf.h"
#include "DetailClassEntry.generated.h"
class UAthenaChallengeSetBaseDetails;
USTRUCT(BlueprintType)
struct FDetailClassEntry {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag IdentifierTag;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UAthenaChallengeSetBaseDetails> DetailsWidgetClass;
FORTNITEUI_API FDetailClassEntry();
};