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https://github.com/FortniteModdingHub/FNGameProj.git
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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EFortCreativeAdColorPreset.h"
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#include "EFortCreativeAdType.h"
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#include "CreativeAdData.generated.h"
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USTRUCT(BlueprintType)
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struct FCreativeAdData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString Header;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString Sub_Header;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString Description;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString Creator_Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString Island_Code;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortCreativeAdType Ad_Type;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortCreativeAdColorPreset Ad_Color_Preset;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString Image;
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FORTNITEUI_API FCreativeAdData();
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};
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