Files
FNGameProj/Source/FortniteUI/Public/AthenaTeamDisplayData.h
2024-01-21 00:41:14 +01:00

22 lines
561 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "AthenaTeamDisplayInfo.h"
#include "AthenaTeamDisplayData.generated.h"
UCLASS(Blueprintable)
class UAthenaTeamDisplayData : public UDataAsset {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FAthenaTeamDisplayInfo> SquadStyles;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FAthenaTeamDisplayInfo DefaultStyle;
public:
UAthenaTeamDisplayData();
};