Files
FNGameProj/Source/FortniteUI/Public/AthenaTeamCountSlotData.h
2024-01-21 00:41:14 +01:00

21 lines
547 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AthenaTeamCountSlotData.generated.h"
USTRUCT(BlueprintType)
struct FAthenaTeamCountSlotData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText TeamNameText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText TeamCountText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsMyTeam;
FORTNITEUI_API FAthenaTeamCountSlotData();
};