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21 lines
547 B
C++
21 lines
547 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "AthenaTeamCountSlotData.generated.h"
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USTRUCT(BlueprintType)
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struct FAthenaTeamCountSlotData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText TeamNameText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText TeamCountText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsMyTeam;
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FORTNITEUI_API FAthenaTeamCountSlotData();
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};
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