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28 lines
883 B
C++
28 lines
883 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CommonUserWidget.h"
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#include "ESpectatorCameraType.h"
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#include "AthenaSpectatorHUDControlsBase.generated.h"
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class AFortPlayerControllerSpectating;
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class AFortPlayerState;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UAthenaSpectatorHUDControlsBase : public UCommonUserWidget {
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GENERATED_BODY()
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public:
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UAthenaSpectatorHUDControlsBase();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatorPC, AFortPlayerState* NewFollowedPlayer);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnCameraTypeChanged(AFortPlayerControllerSpectating* SpectatorPC, ESpectatorCameraType NewCameraType);
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public:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void CenterControls();
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};
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