Files
FNGameProj/Source/FortniteUI/Public/AthenaProfileStatListWidgetBase.h
2024-01-21 00:41:14 +01:00

32 lines
876 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonButton.h"
#include "Blueprint/IUserObjectListEntry.h"
#include "AthenaProfileStatListWidgetBase.generated.h"
class UAthenaBaseStatView;
class UAthenaProfileStatBox;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UAthenaProfileStatListWidgetBase : public UCommonButton, public IUserObjectListEntry {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UAthenaProfileStatBox* ProfileStatBox;
public:
UAthenaProfileStatListWidgetBase();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnStatChanged();
private:
UFUNCTION(BlueprintCallable)
void HandleStatViewChanged(UAthenaBaseStatView* StatView);
// Fix for true pure virtual functions not being implemented
};