Files
FNGameProj/Source/FortniteUI/Public/AthenaLocalPlayerViewModel.h
2024-01-21 00:41:14 +01:00

24 lines
642 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AthenaPlayerViewModel.h"
#include "AthenaLocalPlayerViewModel.generated.h"
class AFortPlayerControllerAthena;
class UAthenaIndicatorPlayersCache;
UCLASS(Blueprintable)
class UAthenaLocalPlayerViewModel : public UAthenaPlayerViewModel {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortPlayerControllerAthena* PlayerController;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAthenaIndicatorPlayersCache* IndicatorCache;
public:
UAthenaLocalPlayerViewModel();
};