Files
FNGameProj/Source/FortniteUI/Public/AthenaChallengeTreeEntry_ChallengeSet.h
2024-01-21 00:41:14 +01:00

28 lines
874 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortChallengeSetStyle.h"
#include "AthenaChallengeListEntryBase.h"
#include "AthenaChallengeTreeEntry_ChallengeSet.generated.h"
class UCommonTextBlock;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UAthenaChallengeTreeEntry_ChallengeSet : public UAthenaChallengeListEntryBase {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* Text_ChallengeSetName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* Text_ChallengeSetContext;
public:
UAthenaChallengeTreeEntry_ChallengeSet();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnChallengeSetEstablished(const FFortChallengeSetStyle& DisplayStyle);
};