Files
FNGameProj/Source/FortniteUI/Private/FortTeamMemberPedestal.cpp
2024-01-21 00:41:14 +01:00

51 lines
1.2 KiB
C++

#include "FortTeamMemberPedestal.h"
#include "Components/WidgetComponent.h"
bool AFortTeamMemberPedestal::IsValidTeamMember() const {
return false;
}
bool AFortTeamMemberPedestal::IsPlayingFortnite() const {
return false;
}
bool AFortTeamMemberPedestal::IsInLocalSquadGroup() const {
return false;
}
bool AFortTeamMemberPedestal::IsInFrontEnd() const {
return false;
}
bool AFortTeamMemberPedestal::IsCurrentMemberLocal() const {
return false;
}
int32 AFortTeamMemberPedestal::GetCurrentTeamSize() const {
return 0;
}
void AFortTeamMemberPedestal::ClearOverrideMaterial() {
}
void AFortTeamMemberPedestal::ApplyUniformOverrideMaterial(UMaterialInterface* OverrideMaterial) {
}
AFortTeamMemberPedestal::AFortTeamMemberPedestal() {
this->OwningPedestalGroup = NULL;
this->AssignedMemberIndex = -1;
this->VisualOrderIdx = -1;
this->WidgetComponent_MemberInfo = CreateDefaultSubobject<UWidgetComponent>(TEXT("WidgetComponent_MemberInfo"));
this->WidgetComponent_FillOpenSlot = CreateDefaultSubobject<UWidgetComponent>(TEXT("WidgetComponent_FillOpenSlot"));
this->WidgetComponent_BattlePassInfo = CreateDefaultSubobject<UWidgetComponent>(TEXT("WidgetComponent_BattlePassInfo"));
this->MemberHeroItem = NULL;
}