Files
FNGameProj/Source/FortniteUI/Private/AthenaLeaderboardScreenBase.cpp
2024-01-21 00:41:14 +01:00

35 lines
893 B
C++

#include "AthenaLeaderboardScreenBase.h"
void UAthenaLeaderboardScreenBase::OnPlaylistChanged(const FName NewPlaylistName, const ECommonInputType NewInputType) {
}
void UAthenaLeaderboardScreenBase::OnMatchTypeChanged(int32 MatchTypeIndex) {
}
void UAthenaLeaderboardScreenBase::OnFriendsFilterChanged(int32 FriendsFilterIndex) {
}
void UAthenaLeaderboardScreenBase::OnActiveLeaderboardTabChanged(int32 ActiveWidgetIndex) {
}
bool UAthenaLeaderboardScreenBase::CanShowFriendsOnlyLeaderboard() const {
return false;
}
UAthenaLeaderboardScreenBase::UAthenaLeaderboardScreenBase() {
this->LeaderboardTabList = NULL;
this->MatchRotator = NULL;
this->LeaderboardTypeRotator = NULL;
this->RefreshTimeText = NULL;
this->NoDataMessageText = NULL;
this->BorderLocalUserFocus = NULL;
this->LeaderboardDisplayData = NULL;
this->LocalUserRowProxy = NULL;
}