Files
FNGameProj/Source/FortniteUI/Private/AthenaInventoryPanelBase.cpp
2024-01-21 00:41:14 +01:00

34 lines
820 B
C++

#include "AthenaInventoryPanelBase.h"
void UAthenaInventoryPanelBase::SetBypassNotifications(bool bBypass) {
}
void UAthenaInventoryPanelBase::HandleInventoryItemSelected(UFortItem* Item) {
}
void UAthenaInventoryPanelBase::HandleCursorModeChanged(bool bCursorModeEnabled, FName ActionName, UUserWidget* CursorModeContentWidget) {
}
UFortItemTileView* UAthenaInventoryPanelBase::GetTileViewForItem(UFortItem* Item) {
return NULL;
}
void UAthenaInventoryPanelBase::FocusTileView(UFortItemTileView* TileView) {
}
void UAthenaInventoryPanelBase::AttemptToUpdateFocus() {
}
void UAthenaInventoryPanelBase::AdvanceSelection(UFortItemTileView* TileView) {
}
UAthenaInventoryPanelBase::UAthenaInventoryPanelBase() {
this->ResourceView = NULL;
this->AmmoView = NULL;
this->EquipButtonGroup = NULL;
}