Files
FNGameProj/Source/FortniteUI/Private/AthenaHUDBase.cpp
2024-01-21 00:41:14 +01:00

44 lines
997 B
C++

#include "AthenaHUDBase.h"
void UAthenaHUDBase::UpdateUIExtensions(AFortPlayerState* ClientState, AFortMinigame* Minigame) {
}
void UAthenaHUDBase::HandleVolumeUnloaded(APlayerState* ClientState, AFortVolume* Volume) {
}
void UAthenaHUDBase::HandleVolumeStateChanged(EVolumeState NewState, AFortVolume* Volume) {
}
void UAthenaHUDBase::HandleVolumeLoaded(APlayerState* ClientState, AFortVolume* Volume) {
}
void UAthenaHUDBase::HandleUpdateMinigameUIExtensions(AFortMinigame* Minigame) {
}
void UAthenaHUDBase::HandleExitVolume(APlayerState* ClientState, AFortVolume* Volume) {
}
void UAthenaHUDBase::HandleEnteredVolume(APlayerState* ClientState, AFortVolume* Volume) {
}
void UAthenaHUDBase::HandleCursorModeChanging(bool bCursorModeEnabled) {
}
void UAthenaHUDBase::ClearUIExtensions() {
}
void UAthenaHUDBase::BindVolumeEvents() {
}
UAthenaHUDBase::UAthenaHUDBase() {
this->PlayerViewModel = NULL;
this->ScalableOverlay = NULL;
this->KairosHUDLayerClass = NULL;
}