Files
FNGameProj/Source/FortniteGame/Public/WorkerSetBonusData.h
2024-01-21 00:41:14 +01:00

34 lines
1000 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "Templates/SubclassOf.h"
#include "WorkerSetBonusData.generated.h"
class UGameplayEffect;
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FWorkerSetBonusData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag SetBonusTypeTag;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText DisplayName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 RequiredWorkersCount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UGameplayEffect> SetBonusEffect;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 SelectionWeight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 PowerPoints;
FWorkerSetBonusData();
};